using System;
using System.Collections.Generic;
using System.Text;

namespace BoOnce.Physic
{
    class ParticulesConfig
    {
        private const float SCALE_BEGIN_DEFAULT = 0.6f;
        private const float SCALE_END_DEFAULT = 2.0f;
        private const float ROT_BEGIN_DEFAULT = 0.0f;
        private const float ROT_END_DEFAULT = 0.8f;
        private const float BLEND_BEGIN_DEFAULT = 0.0f;
        private const float BLEND_END_DEFAULT = 1.0f;
        private const float LIFEDURATION_DEFAULT = 650; // ms

        public float ScaleBegin = SCALE_BEGIN_DEFAULT;
        public float ScaleEnd = SCALE_END_DEFAULT;
        public float RotBegin = ROT_BEGIN_DEFAULT;
        public float RotEnd = ROT_END_DEFAULT;
        public float BlendBegin = BLEND_BEGIN_DEFAULT;
        public float BlendEnd = BLEND_END_DEFAULT;
        
        public double LifeDuration = LIFEDURATION_DEFAULT; //ms
    }
}
